All work

(04/05)App and smart-device ecosystem

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An app that orchestrates a collar, a dispenser and a smart toy for cats living with diabetes, obesity or kidney disease.

A.Y.
2024
Context
Interazione persona-macchina (Human-Computer Interaction)
Methods
Problem definition, expert interview, analysis of 12 competing products, product design specification, user flow
Tools
Figma
Grade
30/30 cum laude

In short

Challenge
Obesity, diabetes and kidney problems are frequent in cats but hard for owners to manage, often while they are away from home.
Solution
An app that runs three devices, a GPS collar, a food and water dispenser and a smart toy, with alerts that follow each condition.
Delivered
A high-fidelity prototype in Figma, from onboarding to device pairing, meal plan, toy and notifications.

01 · The problem

Common conditions, poorly managed

Obesity, diabetes and kidney problems are frequent in cats but hard for owners to manage.

Meals at precise times, enough water, regular movement, often while the owner is away.

Three cats, three needs

  1. 01 Diabetic

    A stable, predictable routine: precise portions at scheduled times.

  2. 02 Kidney

    Often does not drink enough: water must be encouraged and measured.

  3. 03 Obese

    Small, frequent portions and play that makes it “earn” its food.

Cats never touch the app, but their needs shape the whole system.

02 · The research

An expert interview and twelve products

Notes from the expert interview

An interview with an expert gave concrete requirements. Twelve products were analysed: GPS collars, smart feeders, toys and pet apps. None addressed these conditions together.

  1. 01 Collar

    It has to be small and thin.

  2. 02 Obesity

    Kibble at different times every day: the app sets random meal times.

  3. 03 Diabetes

    Three meals a day at precise times agreed with the vet, and regular movement to monitor.

  4. 04 Kidneys

    Colourful balls or ice in the fountain to catch the cat’s attention and make it drink.

  5. 05 Smart toy

    Coloured lights or small butterflies to get the cat moving.

Requirements that came from the conversation.

Twelve products analysed

  1. 01 PetSafe FroliCat Bolt
  2. 02 Wicked Ball by Cheerble
  3. 03 Purrfect Paws Cat Toy
  4. 04 Weenect Cats
  5. 05 Tractive GPS Cat
  6. 06 Kippy
  7. 07 PetSafe Smart Feed
  8. 08 Catit PIXI Smart Feeder
  9. 09 SureFeed Microchip Feeder
  10. 10 Veterinario Salute Cane Gatto
  11. 11 11pets
  12. 12 Pezz

Toys, GPS collars, smart feeders and pet apps: none handled these conditions together.

03 · The choices

From the first sign-in to the daily check

  1. 01Sign in

    Account or guest, also with Google, Apple or Facebook

  2. 02Devices

    GPS collar, feeder and toy pair with a QR code

  3. 03The cat

    Name, age, breed, weight and conditions: diabetes, kidneys, obesity

  4. 04Goals

    Water, food, calories and insulin doses tailored to the cat

  5. 05My cats

    Home with alerts and quick actions for feeder and toy

  6. 06Health and activity

    Weight over time, movement and live location

From the user flow map: from the first sign-in to the daily check.

04 · The project

An app that runs an ecosystem

The app configures and reads three devices: a GPS collar, a food and water dispenser and a smart toy. Alerts follow each condition: too little water for a kidney cat, a missed calorie target for an obese cat, excessive movement for a diabetic one.

01/03 Home

What needs action comes first

Home opens on your cats and on the notifications that need a response (insulin, activity, food), then gives direct access to the toy and the dispenser. Four tabs split the app into Home, Health, Activity and Settings.

  1. Your cats
  2. Act now
  3. Devices

02/03 Health

Health you can read at a glance

Weight per cat against a healthy range, calories against the daily target, and the cat’s position from the collar: data turned into a status the owner understands.

  1. Healthy weight range
  2. Alerts by condition
  3. Where your cats are

03/03 Meal plan

A routine you can set and trust

Meals are scheduled with time and grams and switched on or off one by one; the dispenser can also serve on demand.

  1. Meal time
  2. Portion in grams
  3. Alert when the food runs out

05 · The outcome

A complete flow, from start to devices

What I delivered

A high-fidelity prototype in Figma covering onboarding, login and recovery, home, health, activity, settings, device pairing, dispenser, meal plan, toy and notifications.

What I learned

Here I learnt to look for the gap before drawing: none of the twelve products compared handled these conditions together, and the expert interview turned that gap into concrete requirements. It was also my first encounter with the ergonomics of an interface: designing for an owner who checks the phone in a hurry, often away from home.
Next project 05MarathonerWeb app, designed and coded · 2025

(03) Contact

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